From kragen@dnaco.net Thu Jul 30 12:17:27 1998
Date: Thu, 30 Jul 1998 12:17:26 -0400 (EDT)
From: Kragen <kragen@dnaco.net>
To: dave@scripting.com
cc: greg.sittler@pobox.com
Subject: Re: "Not quite done with desktop UIs"
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(In reference to the text at the end of
<URL:http://www.scripting.com/davenet/96/04/webUserInterfaces.html>)

"Not quite done with desktop UIs -- more tweaks are possible" seems
like a gross understatement.  Apple and Xerox developed the desktop
WIMP interface that makes it possible to invoke commands, pick options,
turn things on and off, and move files around.

But they stopped there.  Do you remember the original ad campaign for
the Mac, in which they claimed you wouldn't need a keyboard at all, but
one came with the Mac in case you wanted one?  (I must have been about
seven.  I was impressed!)  Well, they were as wrong as could be.
Unless you were using MacPaint or MacDraw, that is.

Why were they wrong?  Well, because whenever it came to doing anything
more complex than invoking commands or picking options, it's right back
to the old command-line.  Nearly every Macintosh application built
today is, at its base, a few hundred or thousand pages of textual
source code, typed with a Mac keyboard.  Whenever you want to express a
concept more complex than "this is the file I want to open" or "draw an
oval here", it's back to language, text, command lines.

One of the smarter guys I've known was a fellow named Mike Dehart.  A
mechanic, in Socorro, New Mexico.  Fixed cars all his life, like his
dad before him.  Smart guy.  Good at analytical problem-solving, good
at building mechanical things.  He'd be a good programmer.


But he'll never type a hundred pages of textual source code.  He's
dyslexic; text is just hard for him to read.  He's got the smarts to
build applications and to debug tricky bugs, but as long as doing it
requires reading and writing volumes of text, he never will.

Why do we backslide to text?  Well, Jakob Nielsen's Anti-Mac paper
(which I'm sure Dave has read; I don't know if Greg has: it's at
<URL:http://www.acm.org/cacm/AUG96/antimac.htm>) clearly describes the
weaknesses of the Mac user interface.  Among other things, whenever we
want to group a related series of basic actions into one high-level
action, use conditionals, specify points more precisely than our mouse
allows, specify dynamic relationships, talk about objects that are not
immediately visible, talk about objects that don't exist yet, talk
about unknown objects, include semantic markup in documents, or
automate boring, difficult, or repetitive actions or vigilance tasks,
we resort to textual interfaces.  In fact, the biggest difference
between how we do these things in 1998 and how MIT hackers did them in
1978 is that now we have buttons and menus on the screen to run
commands to change our text, while they used special buttons on the
keyboard.  The GUI has hardly changed these tasks at all.

But this is not a necessity built into the concept of the GUI -- just
some of the original criteria for the Mac and Xerox's electronic office
work.  LabVIEW <URL:http://www.natinst.com/labview/what.htm> is a
data-acquisition-software development environment in which developers
build software by connecting "virtual instruments" with "wires" that
carry data from one "instrument" to the next.  Khoros
<URL:http://www.khoral.com> is another similar product.  Geometer's
Sketchpad is an environment in which the user can graphically connect
points, lines, and circles, which then stay connected the same way as
the user stretches and moves them.  There's an experimental database
query system, whose name I've forgotten, in which users select
different "lenses" through which to view the data, composing complex
queries by overlapping the lenses.

GUIs can do anything CLIs and other textual interfaces can -- but they
usually don't.

Desktop UIs have a lot of room to evolve -- even without the Web.

Kragen


